![]() ![]() Well, here we got to pay attention, TF2 doesn’t accept items with a polycount higher than 700 polygons. Next screenshot shows my item modeled, it’s a beret with the medic logo on the front. I don’t asking your grandparents will help at this point, I don't think they know so much about digital modeling. Of course I can’t teach you 3D modeling in this guide so if anyone reading this doesn’t know how to, it’s a good time to start working on it choose a software and start learning. ![]() So first thing we have to do here is import our reference (Medic head in my case) into our program.Īfter that, we will start to model our item. We have to model our item in our 3D modeling software (For this guide I used Cinema 4D), for this, you can take advantage of the body/head models of the pack I provided you as a reference/starting point for making your item over them (For the correct size, rotation, etc.). I also recommend to see some other great guides, like HellJumper’s one, which helped me a lot, or Swizzle’s.Īnd don’t forget to make backups during the process, this will help you to recover a previous versions if needed, or help in case of software crashes, power outages, or if we forget to save the progress. I also included GCFScape and MDL Decompiler for decompiling another game models if you need to, Blender(Blender is on Steam nowadays so you might want to use it from there) (For Rigging) and SMDTools for Blender (Import/Export SMD files NEEDED).ĭownload the pack here! [(If you happen to miss something in this pack, make sure to leave a comment down below!) I provide you a link to a RAR file download (~78Mb) that contains a pack of useful things I’ve collected and/or created for this guide: body and head models, logos, color charts, etc. I recommend to read the entire guide, without skipping any steps. Maybe this is not the best guide on explaining the whys and the hows of every part of the process, but I think it's friendly enough to understand the method for getting your first item in the Steam Workshop. In this guide I will try to explain the process of creating TF2 items for the Steam Workshop with Gold Star. Hi there! First of all, I must apologize if there is any spelling or grammar mistake, English is not my main language, and I’ll try to write this guide while paying more attention to the content than the way I’m writing it. ![]()
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